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AI Insights · Timothy · October 2024

Top 5 High Fantasy Game Apps in the Middle East: Q3 2024 Performance

Discover the performance trends of the top high fantasy games in the Middle East during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 High Fantasy Game Apps in the Middle East: Q3 2024 Performance

In the third quarter of 2024, high fantasy games continued to captivate audiences in the Middle East on a unified platform, encompassing both iOS and Android users. Data from Sensor Tower highlights intriguing trends in downloads, revenue, and active users for five leading games in this category.

Akinator, developed by Elokence, experienced fluctuations in its weekly revenue, peaking at approximately $519 in the last week of September. Downloads started strong with over 34K in early July, but gradually tapered to around 20K by the end of the quarter. Meanwhile, active users witnessed a downward trend from 186K at the start of July to approximately 122K by September's end.

Clash of Clans from Supercell maintained robust weekly revenue, with figures hovering around $200K for much of the quarter, peaking at $248K in the final week. Downloads remained relatively stable, fluctuating between 17K and 25K weekly. Active users showed a slight decline over the quarter, decreasing from 1.36M in early July to about 1.1M by the end of September.

Lords Mobile: Kingdom Wars, published by IGG.COM, saw a consistent revenue stream, with weekly earnings reaching up to $65K in late August. Downloads varied throughout the quarter, with highs of around 23K in early September. Active users remained steady, averaging around 130K throughout the quarter.

Mobile Legends: Bang Bang, by Shanghai Moonton Technology Co., Ltd., recorded significant revenue spikes, notably reaching $216K at the end of July. Downloads peaked at nearly 30K in the same period, while active users remained strong, maintaining an average of around 270K throughout the quarter.

Squad Busters, another title from Supercell, had a varied performance in revenue, with a peak of $91K in early July, followed by a gradual decrease. Downloads showed a declining trend from nearly 40K to around 8K by quarter's end. Active users mirrored this trend, starting at 116K and ending at about 15K.

For more detailed insights and data on the performance of these games, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024